![]() ![]() ![]() ![]() Core Design was all like, "haha, got you."īut of course, all you had to do was adjust the sequence a bit in order to actually get Lara to skip to the next level. Doing so would simply make Lara explode into smithereens, which was accompanied by a loud kaboom that was particularly deafening for any young ears who were trying to sneak their way through the game. Yay!īut those who got away with that in the first game were in for a bit of a surprise when trying it out in the game's sequel. Doing that would immediately transport you to the start of the next level. The first Tomb Raider required you to take one Shift-step forward, one Shift-step backwards, turn around counter-clockwise three times, and jump forward once. Whether the reasoning was to swiftly evade an area that was too scary or too puzzling for my underdeveloped and unseasoned gamer's brain, or simply because I really wanted to see which exotic corner of the world Lara was headed to next (I had zero shame) - these codes were life-savers.įor each of the three games, the sequence was slightly different. Once I learnt of the existence of these cheat "codes," young, more impatient me had an absolute field day with them. ![]()
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